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<FONT color="green">001</FONT>    package org.bukkit.generator;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import java.util.Random;<a name="line.3"></a>
<FONT color="green">004</FONT>    import org.bukkit.Chunk;<a name="line.4"></a>
<FONT color="green">005</FONT>    import org.bukkit.World;<a name="line.5"></a>
<FONT color="green">006</FONT>    <a name="line.6"></a>
<FONT color="green">007</FONT>    /**<a name="line.7"></a>
<FONT color="green">008</FONT>     * A block populator is responsible for generating a small area of blocks.<a name="line.8"></a>
<FONT color="green">009</FONT>     * For example, generating glowstone inside the nether or generating dungeons full of treasure<a name="line.9"></a>
<FONT color="green">010</FONT>     */<a name="line.10"></a>
<FONT color="green">011</FONT>    public abstract class BlockPopulator {<a name="line.11"></a>
<FONT color="green">012</FONT>        /**<a name="line.12"></a>
<FONT color="green">013</FONT>         * Populates an area of blocks at or around the given chunk.<a name="line.13"></a>
<FONT color="green">014</FONT>         *<a name="line.14"></a>
<FONT color="green">015</FONT>         * The chunks on each side of the specified chunk must already exist; that is,<a name="line.15"></a>
<FONT color="green">016</FONT>         * there must be one north, east, south and west of the specified chunk.<a name="line.16"></a>
<FONT color="green">017</FONT>         * The "corner" chunks may not exist, in which scenario the populator should<a name="line.17"></a>
<FONT color="green">018</FONT>         * record any changes required for those chunks and perform the changes when<a name="line.18"></a>
<FONT color="green">019</FONT>         * they are ready.<a name="line.19"></a>
<FONT color="green">020</FONT>         *<a name="line.20"></a>
<FONT color="green">021</FONT>         * @param world The world to generate in<a name="line.21"></a>
<FONT color="green">022</FONT>         * @param random The random generator to use<a name="line.22"></a>
<FONT color="green">023</FONT>         * @param chunk The chunk to generate for<a name="line.23"></a>
<FONT color="green">024</FONT>         */<a name="line.24"></a>
<FONT color="green">025</FONT>        public abstract void populate(World world, Random random, Chunk source);<a name="line.25"></a>
<FONT color="green">026</FONT>    }<a name="line.26"></a>




























































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